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World map with route lines from a hub in Run an Airline

How to Choose Your First Route in Run an Airline

Choose a first route that sits inside your aircraft's range, uses a short block time and has a fare tier you can test twice. The reviewed ATR 42-600 covers 1,300 km, so an 854 km hub sector is a safe first line while a long-haul destination is not.

The three checks, in order

Range first, block time second, fare third. Range is a hard limit: if the sector is longer than the aircraft's range figure, no fare will make the route work. Block time decides how often the aircraft can repeat the flight, and the fare tier decides whether the seats fill.

The reviewed ATR 42-600 panel showed 1,300 km of range and an 854 km sector quoted at 3 hours. That is a comfortable first route: well inside range, short enough to repeat, and close enough that the game's demand is not stretched by distance.

What the fleet panel gives you

TargetVerified valueHow to use it
Range1,300 km on the ATR 42-600Reject any route longer than this
Quoted block time3h for an 854 km sectorCount how many flights fit in a session
Seats48 on the ATR 42-600Multiply by load factor for passengers
Speed500 km/h on the ATR 42-600Sanity-check the quoted block time

Why the quoted time is not distance divided by speed

At 500 km/h, 854 km is roughly 1.7 hours of pure cruise. The game quoted 3 hours for that sector, so the displayed block time includes more than cruise — taxi, climb, approach and the game's own time scale all sit inside that number.

The practical consequence is simple: never estimate a flight's duration from distance and speed. Read the quoted block time on the route card, because that is the number the game actually uses.

WORKFLOW

Opening the route

1

Pick a destination inside range

Choose a badge whose distance is clearly below your aircraft's range, not just under it.

2

Start at the recommended fare

The middle tier is the game's own baseline; moving away from it is an experiment, not a default.

3

Keep the default service for one flight

Service is priced per seat, so changing it before you know the load factor wastes the comparison.

4

Record the first result

Write down load factor, cash result and every warning line before touching anything.

Signs the first route is working

  • Load factor is stable or rising between runs.
  • The route card stops showing fare warnings.
  • Cash per flight is positive after service costs.
  • The aircraft finishes the sector quickly enough to fly it again in the same session.
QUICK ANSWERS

First route questions

Should my first route be the shortest one on the map?

Not necessarily. The shortest sector is easy to repeat but may carry weak revenue. Prefer a sector that is comfortably inside range and long enough that the fare tier has room to move.

What if no destination is inside my aircraft's range?

Then the aircraft and the hub do not match. Either open a closer destination or change the aircraft; flying an out-of-range sector is not a workaround.

Can I move an aircraft to another route later?

The fleet panel shows an assigned route, and the recording shows that assignment changing between sessions, so reassignment exists. The exact cost or cooldown was not visible, so treat it as free until you see otherwise.

How many flights before I judge a route?

Two, with one setting changed between them. A single flight cannot separate a bad fare from a bad day of demand, and a third flight only helps if it tests a different setting.

Sources and references

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